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BOB DE SCHUTTER has an MA in Visual Arts and is currently preparing a PhD on the relevance of digital games to a more mature audience. Being both a designer and social scientist, his work attempts to bridge the gap between academic research and game design. More specifically, his current research interests include player-centered game design, the use of digital games for knowledge and skill transfer, game design for unconventional audiences, and the gratifications of digital games.
STEF DESMET has a PhD in video compression and spent over ten years researching digital imaging and 3D graphics at ESAT-VISICS, the K.U.Leuven’s image processing research lab. His current research interest is maximising the performance of graphics applications by applying both efficient programming techniques as well as investigating parallel solutions using GPU, multi-core CPU...
KOEN ENEMAN holds a MSc degree in Electronics Engineering and did a PhD on digital signal processing for speech enhancement applications. Currently, his research activities focus on digital signal processing solutions for audio and speech that facilitate the natural interaction between the player/user and the game. This includes the capturing, conditioning, enhancement, and parameter extraction of audio and speech signals, the interpretation of contents and context, and realistic audio reproduction and generation.
THOMAS FANNES has a master's degree in Electronics Engineering with a focus on Internet Computing. Currently, he focuses on parallel computing on many- and multi-cores, and devising algorithms for these parallel units. Thomas is also a motivated Linux user and adores the use of free software.
LUC GEURTS holds a MSc degree in Electronic Engineering and did a PhD on signal processing for cochlear implants. His knowledge on digital signal processing is now leading to new ways of rich interaction between the player and the game. Depending on the game, different types of sensors can be used, such as accelerometers, gyrosensors, infrared or regular cameras. Proper signal processing algorithms have to be designed that analyze the action of the player, and translate this into proper actions within the game.
JELLE HUSSON (Master in ICT, Advanced Master in e-Media) has been passionate about games and computer graphics since childhood. He ended up at the e-Medialab where he has been working on the development of several games. Combining the practical skills of both development and 3D graphics, his research interests include rapid prototyping, production techniques and pipelines, and creating meaningful game experiences using sensory input.
VERO VANDEN ABEELE holds a master's degree in Design Sciences from the Hogeschool Antwerpen (former Henry Vandevelde Institute). Fascinated by human-machine interaction, she was introduced to Interaction Design at the Carnegie Mellon University, Pittsburgh as a Fulbright scholar. After gaining professional experience in designing augmented communication solutions, she returned to the academic world, where she now focuses on user experiences. The PhD on embodied gaming she is currently finishing focuses on how the Wii is augmenting the player experience, by using means-end analysis and laddering to understand how concrete product attributes lead to benefits and user values.
LUC VANDEURZEN has a PhD in Computer Science. He has more than 10 years of experience in teaching computer science at academic level. He also has 4 years of industrial experience in software development at Royal Philips Electronics N.V. and contributed to European ITEA funded research projects. His current research interests include computer networks, in-home networks and applications, sensor networks, software development processes, software engineering and education.
MAARTEN VAN OVERVELDT holds a master's degree in Electronics Engineering and cultural studies. As part of the e-Media lab, he searches for new methods of interaction between the player and a game. His research spans the design and implementation of electronic hardware that has the proper sensors and actuators to make game interaction possible and the design of signal processing algorithm that allows sensor data to translate into the proper action within a game.
WOUTER VERMEIREN has a master's degree in Electronics Engineering with a focus on Internet Computing. His area of interest encompasses computer networks, software engineering, and low level programming. Wouter is a Linux buff and really likes the idea behind wikinomics.
JEROEN WAUTERS attended the e-Media program at Group T after having completed his MA in Computer Science driven by a desire to broaden his knowledge beyond the technical level . As a jack of all trades (and, as the cliché dictates, a master of none), he is continuously attempting to strike a balance between development, 2D- and 3D-art, and game design. His current research work is focused on knowledge transfer through games, and designing for preschoolers.
FREDERIK WINDEY (MA in Computer Engineering, Advanced Master in e-Media) is currently working as a developer and assistant for the e-Media Lab. He is particularly interested in the field of game development, and is focusing on exploring various RAD tools for game development and the potential of modding commercial games.