search

Research projects

e-Treasure

The objective of Project e-Treasure is to develop and design a digital game that archives the knowledge, experience, wisdom, and historical information from the silent generation (the elderly), and transfer these insights to the internet-generation (young teens). In return, the young players are able to teach useful digital skills to their elderly counterparts.

Emergence

Project Emergence aims to introduce high-school students to some of the principles that underlie game design. To meet this goal, the project employs a constructionist, game-based learning process instead of a more traditional theoretical approach. The students learn to apply concepts such as the 'magic circle', 'meaningful play', 'immersion', 'motivational rewards', and finally 'emergence' by developing their game.

sBox

Project sBox introduces a soft approach to programming and especially game development, as inclusive design principles and a unified process provided a framework for the development of a computer game aimed at a more mature audience. This approach resulted into a multitude of game concepts, of which one was chosen to be developed: 'Petanque', a multiplayer jeux de boule game.